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热搜: 下载 VB C 实现 编写
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用于HLSL的NotePad++用户自定义语言

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发表于 2014-1-29 13:41:10 | 显示全部楼层 |阅读模式

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如果连这个都要放下载链接是不是太夸张了?我直接放XML的内容了。用法:复制下面的文本,粘贴到记事本,保存到XML,然后用NOTEPAD++设置自定义语言,加载XML即可(也就是导入)。
  1. <NotepadPlus>
  2.     <UserLang name="HLSL" ext="fx" udlVersion="2.1">
  3.         <Settings>
  4.             <Global caseIgnored="yes" allowFoldOfComments="yes" foldCompact="no" forcePureLC="0" decimalSeparator="0" />
  5.             <Prefix Keywords1="no" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="no" Keywords8="no" />
  6.         </Settings>
  7.         <KeywordLists>
  8.             <Keywords name="Comments">00// 01 02 03/* 04*/</Keywords>
  9.             <Keywords name="Numbers, prefix1">0x</Keywords>
  10.             <Keywords name="Numbers, prefix2"></Keywords>
  11.             <Keywords name="Numbers, extras1"></Keywords>
  12.             <Keywords name="Numbers, extras2"></Keywords>
  13.             <Keywords name="Numbers, suffix1"></Keywords>
  14.             <Keywords name="Numbers, suffix2"></Keywords>
  15.             <Keywords name="Numbers, range"></Keywords>
  16.             <Keywords name="Operators1">## #@ ++ -- & & & || == :: << <<= >> >>= ... = <= >= != *= /= += -= %= &= |= ^= -> : , . > <</Keywords>
  17.             <Keywords name="Operators2"></Keywords>
  18.             <Keywords name="Folders in code1, open">{</Keywords>
  19.             <Keywords name="Folders in code1, middle"></Keywords>
  20.             <Keywords name="Folders in code1, close">}</Keywords>
  21.             <Keywords name="Folders in code2, open"></Keywords>
  22.             <Keywords name="Folders in code2, middle"></Keywords>
  23.             <Keywords name="Folders in code2, close"></Keywords>
  24.             <Keywords name="Folders in comment, open">/*</Keywords>
  25.             <Keywords name="Folders in comment, middle"></Keywords>
  26.             <Keywords name="Folders in comment, close">*/</Keywords>
  27.             <Keywords name="Keywords1">AddressU
  28. AddressV
  29. AddressW
  30. BorderColor
  31. Filter
  32. MaxAnisotropy
  33. MaxLOD
  34. MinLOD
  35. MipLODBias
  36. ComparisonFunc
  37. ComparisonFilter
  38. LightAmbient
  39. LightAttenuation0
  40. LightAttenuation1
  41. LightAttenuation2
  42. LightDiffuse
  43. LightDirection
  44. LightEnable
  45. LightFalloff
  46. LightPhi
  47. LightPosition
  48. LightRange
  49. LightSpecular
  50. LightTheta
  51. LightType
  52. MaterialAmbient
  53. MaterialDiffuse
  54. MaterialEmissive
  55. MaterialPower
  56. MaterialSpecular
  57. AlphaTestEnable
  58. BlendOp
  59. ColorWriteEnable
  60. DepthBias
  61. DestBlend
  62. DitherEnable
  63. FillMode
  64. LastPixel
  65. ShadeMode
  66. SlopeScaleDepthBias
  67. SrcBlend
  68. StencilEnable
  69. StencilFail
  70. StencilFunc
  71. StencilMask
  72. StencilPass
  73. StencilRef
  74. StencilWriteMask
  75. StencilZFail
  76. TextureFactor
  77. Wrap0
  78. Wrap1
  79. Wrap2
  80. Wrap3
  81. Wrap4
  82. Wrap5
  83. Wrap6
  84. Wrap7
  85. Wrap8
  86. Wrap9
  87. Wrap10
  88. Wrap11
  89. Wrap12
  90. Wrap13
  91. Wrap14
  92. Wrap15
  93. COORD0
  94. COORD1
  95. COORD2
  96. COORD3
  97. U
  98. V
  99. W
  100. ZEnable
  101. ZFunc
  102. ZWriteEnable
  103. Ambient
  104. AmbientMaterialSource
  105. Clipping
  106. ClipPlaneEnable
  107. ColorVertex
  108. CullMode
  109. DiffuseMaterialSource
  110. EmissiveMaterialSource
  111. FogColor
  112. FogDensity
  113. FogEnable
  114. FogEnd
  115. FogStart
  116. FogTableMode
  117. FogVertexMode
  118. IndexedVertexBlendEnable
  119. Lighting
  120. LocalViewer
  121. MultiSampleAntialias
  122. MultiSampleMask
  123. NormalizeNormals
  124. PatchSegments
  125. PointScale_A
  126. PointScale_B
  127. PointScale_C
  128. PointScaleEnable
  129. PointSize
  130. PointSize_Min
  131. PointSize_Max
  132. PointSpriteEnable
  133. RangeFogEnable
  134. SpecularEnable
  135. SpecularMaterialSource
  136. TweenFactor
  137. VertexBlend
  138. AddressU
  139. AddressV
  140. AddressW
  141. BorderColor
  142. MagFilter
  143. MaxAnisotropy
  144. MaxMipLevel
  145. MinFilter
  146. MipFilter
  147. MipMapLodBias
  148. SRGBTexture
  149. PixelShader
  150. VertexShader
  151. PixelShaderConstant
  152. PixelShaderConstant1
  153. PixelShaderConstant2
  154. PixelShaderConstant3
  155. PixelShaderConstant4
  156. PixelShaderConstantB
  157. PixelShaderConstantI
  158. PixelShaderConstantF
  159. VertexShaderConstant
  160. VertexShaderConstant1
  161. VertexShaderConstant2
  162. VertexShaderConstant3
  163. VertexShaderConstant4
  164. VertexShaderConstantB
  165. VertexShaderConstantI
  166. VertexShaderConstantF
  167. Texture
  168. AlphaOp
  169. AlphaArg0
  170. AlphaArg1
  171. AlphaArg2
  172. ColorArg0
  173. ColorArg1
  174. ColorArg2
  175. ColorOp
  176. BumpEnvLScale
  177. BumpEnvLOffset
  178. BumpEnvMat00
  179. BumpEnvMat01
  180. BumpEnvMat10
  181. BumpEnvMat11
  182. ResultArg
  183. TexCoordIndex
  184. TextureTransformFlags
  185. ProjectionTransform
  186. TextureTransform
  187. ViewTransform
  188. WorldTransform
  189. ALPHATOCOVERAGEENABLE
  190. BLENDENABLE
  191. SRCBLEND
  192. DESTBLEND
  193. BLENDOP
  194. SRCBLENDALPHA
  195. DESTBLENDALPHA
  196. BLENDOPALPHA
  197. RENDERTARGETWRITEMASK
  198. DEPTHENABLE
  199. DEPTHWRITEMASK
  200. DEPTHFUNC
  201. STENCILENABLE
  202. STENCILREADMASK
  203. STENCILWRITEMASK
  204. FRONTFACESTENCILFAIL
  205. FRONTFACESTENCILZFAIL
  206. FRONTFACESTENCILPASS
  207. FRONTFACESTENCILFUNC
  208. BACKFACESTENCILFAIL
  209. BACKFACESTENCILZFAIL
  210. BACKFACESTENCILPASS
  211. BACKFACESTENCILFUNC
  212. FILLMODE
  213. CULLMODE
  214. FRONTCOUNTERCLOCKWISE
  215. DEPTHBIAS
  216. DEPTHBIASCLAMP
  217. SLOPESCALEDDEPTHBIAS
  218. ZCLIPENABLE
  219. SCISSORENABLE
  220. MULTISAMPLEENABLE
  221. ANTIALIASEDLINEENABLE
  222. SetVertexShader
  223. SetGeometryShader
  224. SetPixelShader
  225. CompileShader
  226. struct
  227. typedef</Keywords>
  228.             <Keywords name="Keywords2">abs
  229. acos
  230. all
  231. any
  232. asfloat
  233. asin
  234. asint
  235. asuint
  236. atan
  237. atan2
  238. ceil
  239. clamp
  240. clip
  241. cos
  242. cosh
  243. cross
  244. D3DCOLORtoUBYTE4
  245. ddx
  246. ddy
  247. degrees
  248. determinant
  249. distance
  250. dot
  251. exp
  252. exp2
  253. faceforward
  254. floor
  255. fmod
  256. frac
  257. frexp
  258. fwidth
  259. GetRenderTargetSampleCount
  260. GetRenderTargetSamplePosition
  261. isfinite
  262. isinf
  263. isnan
  264. ldexp
  265. length
  266. lerp
  267. lit
  268. log
  269. log10
  270. log2
  271. max
  272. min
  273. modf
  274. mul
  275. noise
  276. normalize
  277. pow
  278. radians
  279. reflect
  280. refract
  281. round
  282. rsqrt
  283. saturate
  284. sign
  285. sin
  286. sincos
  287. sinh
  288. smoothstep
  289. sqrt
  290. step
  291. tan
  292. tanh
  293. tex1D
  294. tex1Dbias
  295. tex1Dqrad
  296. tex1Dlod
  297. tex1Dproj
  298. tex2D
  299. tex2Dbias
  300. tex2Dqrad
  301. tex2Dlod
  302. tex2Dproj
  303. tex3D
  304. tex3Dbias
  305. tex3Dqrad
  306. tex3Dlod
  307. tex3Dproj
  308. texCUBE
  309. texCUBEbias
  310. texCUBEqrad
  311. texCUBElod
  312. texCUBEproj
  313. transpose
  314. trunc</Keywords>
  315.             <Keywords name="Keywords3">Never
  316. Less
  317. Equal
  318. LessEqual
  319. Greater
  320. NotEqual
  321. GreaterEqual
  322. Always
  323. Add
  324. Subtract
  325. RevSubtract
  326. Min
  327. Max
  328. Zero
  329. One
  330. SrcColor
  331. InvSrcColor
  332. SrcAlpha
  333. InvSrcAlpha
  334. DestAlpha
  335. InvDestAlpha
  336. DestColor
  337. InvDestColor
  338. SrcAlphaSAT
  339. BothSrcAlpha
  340. BothInvSrcAlpha
  341. BlendFactor
  342. InvBlendFactor
  343. SrcColor2
  344. InvSrcColor2
  345. Point
  346. WireFrame
  347. Solid
  348. Flat
  349. Gouraud
  350. Phong
  351. Keep
  352. Zero
  353. Replace
  354. IncrSAT
  355. DecrSAT
  356. Invert
  357. Incr
  358. Decr
  359. TwoSided
  360. False
  361. True
  362. UseW
  363. Material
  364. Color1
  365. Color2
  366. D3DCLIPPLANE0
  367. D3DCLIPPLANE1
  368. D3DCLIPPLANE2
  369. D3DCLIPPLANE3
  370. D3DCLIPPLANE4
  371. D3DCLIPPLANE5
  372. None
  373. CW
  374. CCW
  375. Exp
  376. Exp2
  377. Linear
  378. Disable
  379. Enable
  380. 1Weights
  381. 2Weights
  382. 3Weights
  383. 0Weights
  384. Tweening
  385. Wrap
  386. Mirror
  387. Clamp
  388. Border
  389. MirrorOnce
  390. Point
  391. Anisotropic
  392. Pyramidalquad
  393. Gaussianquan
  394. Convolutionmono
  395. SELECTARG1
  396. SELECTARG2
  397. MODULATE
  398. MODULATE2X
  399. MODULATE4X
  400. ADD
  401. ADDSIGNED
  402. ADDSIGNED2X
  403. SUBTRACT
  404. ADDSMOOTH
  405. BLENDDIFFUSEALPHA
  406. BLENDTEXTUREALPHA
  407. BLENDFACTORALPHA
  408. BLENDTEXTUREALPHAPM
  409. BLENDCURRENTALPHA
  410. PREMODULATE
  411. MODULATEALPHA_ADDCOLOR
  412. MODULATECOLOR_ADDALPHA
  413. MODULATEINVALPHA_ADDCOLOR
  414. MODULATEINVCOLOR_ADDALPHA
  415. BUMPENVMAP
  416. BUMPENVMAPLUMINANCE
  417. DOTPRODUCT3
  418. MULTIPLYADD
  419. LERP
  420. FORCE_DWORD
  421. ALPHAARG0
  422. ALPHAARG1
  423. ALPHAARG2
  424. COLORARG0
  425. COLORARG1
  426. COLORARG2
  427. RESULTARG
  428. CONSTANT
  429. CURRENT
  430. DIFFUSE
  431. SELECTMASK
  432. SPECULAR
  433. TEMP
  434. TEXTURE
  435. TFACTOR
  436. ALPHAREPLICATE
  437. COMPLEMENT
  438. COUNT1
  439. COUNT2
  440. COUNT3
  441. COUNT4
  442. PROJECTED
  443. VIEW
  444. PROJECTION
  445. TEXTURE0
  446. TEXTURE1
  447. TEXTURE2
  448. TEXTURE3
  449. TEXTURE4
  450. TEXTURE5
  451. TEXTURE6
  452. TEXTURE7
  453. </Keywords>
  454.             <Keywords name="Keywords4">bool
  455. bool1
  456. bool2
  457. bool3
  458. bool4
  459. bool1x1
  460. bool1x2
  461. bool1x3
  462. bool1x4
  463. bool2x1
  464. bool2x2
  465. bool2x3
  466. bool2x4
  467. bool3x1
  468. bool3x2
  469. bool3x3
  470. bool3x4
  471. bool4x1
  472. bool4x2
  473. bool4x3
  474. bool4x4
  475. int
  476. int1
  477. int2
  478. int3
  479. int4
  480. int1x1
  481. int1x2
  482. int1x3
  483. int1x4
  484. int2x1
  485. int2x2
  486. int2x3
  487. int2x4
  488. int3x1
  489. int3x2
  490. int3x3
  491. int3x4
  492. int4x1
  493. int4x2
  494. int4x3
  495. int4x4
  496. uint
  497. uint1
  498. uint2
  499. uint3
  500. uint4
  501. uint1x1
  502. uint1x2
  503. uint1x3
  504. uint1x4
  505. uint2x1
  506. uint2x2
  507. uint2x3
  508. uint2x4
  509. uint3x1
  510. uint3x2
  511. uint3x3
  512. uint3x4
  513. uint4x1
  514. uint4x2
  515. uint4x3
  516. uint4x4
  517. half
  518. half1
  519. half2
  520. half3
  521. half4
  522. half1x1
  523. half1x2
  524. half1x3
  525. half1x4
  526. half2x1
  527. half2x2
  528. half2x3
  529. half2x4
  530. half3x1
  531. half3x2
  532. half3x3
  533. half3x4
  534. half4x1
  535. half4x2
  536. half4x3
  537. half4x4
  538. float
  539. float1
  540. float2
  541. float3
  542. float4
  543. float1x1
  544. float1x2
  545. float1x3
  546. float1x4
  547. float2x1
  548. float2x2
  549. float2x3
  550. float2x4
  551. float3x1
  552. float3x2
  553. float3x3
  554. float3x4
  555. float4x1
  556. float4x2
  557. float4x3
  558. float4x4
  559. double
  560. double1
  561. double2
  562. double3
  563. double4
  564. double1x1
  565. double1x2
  566. double1x3
  567. double1x4
  568. double2x1
  569. double2x2
  570. double2x3
  571. double2x4
  572. double3x1
  573. double3x2
  574. double3x3
  575. double3x4
  576. double4x1
  577. double4x2
  578. double4x3
  579. double4x4
  580. signed
  581. unsigned
  582. snorm
  583. unorm
  584. buffer
  585. scalar
  586. vector
  587. matrix
  588. object
  589. string
  590. sampler
  591. texture
  592. texture1D
  593. texture1DArray
  594. texture2D
  595. texture2DArray
  596. texture3D
  597. texture3DArray
  598. textureCube
  599. textureCubeArray
  600. Texture2DMS
  601. Texture2DMSArray
  602. x
  603. y
  604. z
  605. w
  606. xy
  607. xz
  608. xw
  609. yz
  610. yw
  611. zw
  612. xyz
  613. yzw
  614. xyzw
  615. a
  616. r
  617. g
  618. b
  619. ar
  620. ag
  621. ab
  622. rg
  623. rb
  624. gb
  625. arg
  626. rgb
  627. argb
  628. ra
  629. ga
  630. ba
  631. gba
  632. rgba</Keywords>
  633.             <Keywords name="Keywords5">BINORMAL
  634. BLENDINDICES
  635. BLENDWEIGHT
  636. COLOR
  637. COLOR0
  638. COLOR1
  639. NORMAL
  640. POSITION
  641. POSITIONT
  642. PSIZE
  643. TANGENT
  644. TEXCOORD
  645. TEXCOORD0
  646. TEXCOORD1
  647. TEXCOORD2
  648. TEXCOORD3
  649. TEXCOORD4
  650. TEXCOORD5
  651. TEXCOORD6
  652. TEXCOORD7
  653. COLOR
  654. FOG
  655. TESSFACTOR
  656. VFACE
  657. VPOS
  658. DEPTH
  659. SV_ClipDistance
  660. SV_CullDistance
  661. SV_Depth
  662. SV_IsFrontFace
  663. SV_Position
  664. SV_RenderTargetArrayIndex
  665. SV_Target
  666. SV_ViewportArrayIndex
  667. SV_InstanceID
  668. SV_PrimitiveID
  669. SV_VertexID
  670. SV_Depth
  671. SV_Position
  672. SV_Target
  673. </Keywords>
  674.             <Keywords name="Keywords6">asm
  675. sampler_state
  676. stateblock_state
  677. compile
  678. vs_1_1
  679. vs_2_0
  680. ps_2_0
  681. vs_2_x
  682. ps_2_x
  683. vs_3_0
  684. ps_3_0
  685. vs_4_0
  686. ps_4_0
  687. gs_4_0
  688. vs_4_1
  689. ps_4_1
  690. gs_4_1
  691. fx_1_0
  692. fx_2_0
  693. fx_4_0
  694. fx_4_1
  695. #define
  696. #elif
  697. #else
  698. #endif
  699. #error
  700. #if
  701. #ifdef
  702. #ifndef
  703. #include
  704. #line
  705. #undef
  706. __LINE__
  707. __FILE__
  708. break
  709. continue
  710. discard
  711. do
  712. for
  713. if
  714. stop
  715. switch
  716. while
  717. unroll
  718. loop
  719. flatten
  720. branch
  721. forcecase
  722. call
  723. inline
  724. target
  725. in
  726. inout
  727. out
  728. uniform
  729. BlendState
  730. Bool
  731. Break
  732. Buffer
  733. CBuffer
  734. Compile
  735. Const
  736. Continue
  737. DepthStencilState
  738. DepthStencilView
  739. Discard
  740. Do
  741. Double
  742. Else
  743. Extern
  744. False
  745. Float
  746. For
  747. GeometryShader
  748. Half
  749. If
  750. In
  751. Inline
  752. Inout
  753. Int
  754. Matrix
  755. Namespace
  756. Nointerpolation
  757. Out
  758. Pass
  759. PixelShader
  760. RasterizerState
  761. RenderTargetView
  762. Return
  763. Register
  764. Sampler
  765. sampler
  766. Sampler1D
  767. Sampler2D
  768. Sampler3D
  769. SamplerCUBE
  770. sampler_state
  771. SamplerComparisonState
  772. Shared
  773. Stateblock
  774. Stateblock_state
  775. Static
  776. String
  777. Struct
  778. Switch
  779. TBuffer
  780. Technique
  781. Technique10
  782. texture1
  783. Texture1D
  784. Texture1D
  785. Texture1DArray
  786. texture2D
  787. Texture2D
  788. Texture2DArray
  789. Texture2DMS
  790. Texture2DMSArray
  791. texture3D
  792. Texture3D
  793. texturecube
  794. TextureCube
  795. True
  796. Typedef
  797. Uniform
  798. Vector
  799. VertexShader
  800. Void
  801. Volatile
  802. While
  803. auto
  804. case catch
  805. char class const_cast
  806. default delete dynamic_cast
  807. enum
  808. explicit
  809. friend
  810. goto
  811. long
  812. mutable
  813. new
  814. operator
  815. private protected public
  816. reinterpret_cast
  817. short signed sizeof static_cast
  818. template this throw
  819. try typename
  820. union unsigned
  821. using
  822. virtual</Keywords>
  823.             <Keywords name="Keywords7"></Keywords>
  824.             <Keywords name="Keywords8"></Keywords>
  825.             <Keywords name="Delimiters">00( 01 02) 03[ 04 05] 06" 07 08" 09' 10 11' 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
  826.         </KeywordLists>
  827.         <Styles>
  828.             <WordsStyle name="DEFAULT" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  829.             <WordsStyle name="COMMENTS" fgColor="004000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  830.             <WordsStyle name="LINE COMMENTS" fgColor="004000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  831.             <WordsStyle name="NUMBERS" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  832.             <WordsStyle name="KEYWORDS1" fgColor="000040" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  833.             <WordsStyle name="KEYWORDS2" fgColor="0000FF" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  834.             <WordsStyle name="KEYWORDS3" fgColor="000080" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  835.             <WordsStyle name="KEYWORDS4" fgColor="0000FF" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  836.             <WordsStyle name="KEYWORDS5" fgColor="0080FF" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  837.             <WordsStyle name="KEYWORDS6" fgColor="0000FF" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  838.             <WordsStyle name="KEYWORDS7" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
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  840.             <WordsStyle name="OPERATORS" fgColor="8000FF" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  841.             <WordsStyle name="FOLDER IN CODE1" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  842.             <WordsStyle name="FOLDER IN CODE2" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  843.             <WordsStyle name="FOLDER IN COMMENT" fgColor="008000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  844.             <WordsStyle name="DELIMITERS1" fgColor="000080" bgColor="FFFFFF" fontStyle="0" nesting="50593791" />
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  846.             <WordsStyle name="DELIMITERS3" fgColor="800000" bgColor="FFFFFF" fontStyle="0" nesting="117701887" />
  847.             <WordsStyle name="DELIMITERS4" fgColor="FF8040" bgColor="FFFFFF" fontStyle="0" nesting="117701887" />
  848.             <WordsStyle name="DELIMITERS5" fgColor="008080" bgColor="FFFFFF" fontStyle="0" nesting="117702655" />
  849.             <WordsStyle name="DELIMITERS6" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  850.             <WordsStyle name="DELIMITERS7" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  851.             <WordsStyle name="DELIMITERS8" fgColor="000000" bgColor="FFFFFF" fontStyle="0" nesting="0" />
  852.         </Styles>
  853.     </UserLang>
  854. </NotepadPlus>
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