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2048.exe
(212 KB, 下载次数: 19)
看到0xAA55的Dos版2048,突发奇想搞了个MFC的2048,基本上是模拟了原游戏吧,还是很容易的,只有不到500行代码。。。
这也是我的习惯,我用的代码量还是很少的- // 2048Dlg.cpp : implementation file
- //
- #include "stdafx.h"
- #include "2048.h"
- #include "2048Dlg.h"
- #include <stdlib.h>
- #include <time.h>
- #include <vector>
- using namespace std;
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CMy2048Dlg dialog
- CMy2048Dlg::CMy2048Dlg(CWnd* pParent /*=NULL*/)
- : CDialog(CMy2048Dlg::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CMy2048Dlg)
- // NOTE: the ClassWizard will add member initialization here
- //}}AFX_DATA_INIT
- // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
- m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
- }
- void CMy2048Dlg::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CMy2048Dlg)
- // NOTE: the ClassWizard will add DDX and DDV calls here
- //}}AFX_DATA_MAP
- }
- BEGIN_MESSAGE_MAP(CMy2048Dlg, CDialog)
- //{{AFX_MSG_MAP(CMy2048Dlg)
- ON_WM_SYSCOMMAND()
- ON_WM_PAINT()
- ON_WM_QUERYDRAGICON()
- ON_WM_KEYUP()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CMy2048Dlg message handlers
- BOOL CMy2048Dlg::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // Set the icon for this dialog. The framework does this automatically
- // when the application's main window is not a dialog
- SetIcon(m_hIcon, TRUE); // Set big icon
- SetIcon(m_hIcon, FALSE); // Set small icon
-
- // TODO: Add extra initialization here
- srand(time(NULL));
- InitGame();
- return TRUE; // return TRUE unless you set the focus to a control
- }
- // If you add a minimize button to your dialog, you will need the code below
- // to draw the icon. For MFC applications using the document/view model,
- // this is automatically done for you by the framework.
- #define RRGB(x,y,z) (RGB(0xFF-x,0xFF-y,0xFF-z))
- COLORREF getColor(int val)
- {
- switch(val)
- {
- case 0x0:
- return RRGB(0x00,0x00,0x00);
- case 0x2:
- return RRGB(0x00,0x00,0x50);
- case 0x4:
- return RRGB(0x00,0x00,0xA0);
- case 0x8:
- return RRGB(0x00,0x00,0xF0);
- case 0x10:
- return RRGB(0x00,0x50,0x00);
- case 0x20:
- return RRGB(0x00,0x50,0x50);
- case 0x40:
- return RRGB(0x00,0x50,0xA0);
- case 0x80:
- return RRGB(0x00,0x50,0xF0);
- case 0x100:
- return RRGB(0x00,0xA0,0x00);
- case 0x200:
- return RRGB(0x00,0xA0,0x50);
- case 0x400:
- return RRGB(0x00,0xA0,0xA0);
- case 0x800:
- return RRGB(0x00,0xA0,0xF0);
- case 0x1000:
- return RRGB(0x00,0xF0,0x00);
- case 0x2000:
- return RRGB(0x00,0xF0,0x50);
- case 0x4000:
- return RRGB(0x00,0xF0,0xA0);
- case 0x8000:
- return RRGB(0x00,0xF0,0xF0);
- default:
- return RRGB(0xFF,0xFF,0xFF);
- }
- }
- void CMy2048Dlg::OnPaint()
- {
- if (IsIconic())
- {
- CPaintDC dc(this); // device context for painting
- SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
- // Center icon in client rectangle
- int cxIcon = GetSystemMetrics(SM_CXICON);
- int cyIcon = GetSystemMetrics(SM_CYICON);
- CRect rect;
- GetClientRect(&rect);
- int x = (rect.Width() - cxIcon + 1) / 2;
- int y = (rect.Height() - cyIcon + 1) / 2;
- // Draw the icon
- dc.DrawIcon(x, y, m_hIcon);
- }
- else
- {
- CPaintDC dc(this);
- RECT rt;
- GetClientRect(&rt);
- int celllen=rt.right/SIZE;
- int cellhei=rt.bottom/SIZE;
- for(int i=0;i<SIZE;i++)
- {
- for(int j=0;j<SIZE;j++)
- {
- CPen pen(PS_SOLID,1,RGB(255,0,0));
- dc.SelectObject(pen);
- CBrush brush(getColor(Data[i ][j]));
- dc.SelectObject(brush);
- RECT rts={j*celllen,i*cellhei,j*celllen+celllen,i*cellhei+cellhei};
- dc.Rectangle(&rts);
- if(Data[i ][j])
- {
- char buffer[20];
- itoa(Data[i ][j],buffer,10);
-
- CFont font;
- font.CreateFont(50,0,0,0,FW_NORMAL,FALSE,FALSE,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,
- DEFAULT_QUALITY,DEFAULT_PITCH|FF_SWISS,"Arial");
- dc.SelectObject(font);
- dc.SetTextColor(RGB(255,0,0));
- dc.DrawText(buffer,&rts,DT_CENTER|DT_VCENTER|DT_SINGLELINE);
- }
- }
- }
-
- }
- }
- void CMy2048Dlg::InitGame()
- {
- scroll=0;
- int* curData=(int*)Data;
- for(int i=0;i<SIZE*SIZE;i++)
- {
- curData[i ]=0;
- }
- GetLeftCellsToRandomPlace();
- }
- BOOL CMy2048Dlg::GetLeftCellsToRandomPlace()
- {
- int* curData=(int*)Data;
- vector<int> left;
- for(int i=0;i<SIZE*SIZE;i++)
- {
- if(!curData[i ])
- left.push_back(i);
- }
- if(left.size() == 0)
- return FALSE;
- int sel=rand()%left.size();
- if(rand()%4)
- curData[left[sel]]=2;
- else
- curData[left[sel]]=4;
- RECT rt;
- GetClientRect(&rt);
- Invalidate(FALSE);
- return TRUE;
- }
- BOOL CMy2048Dlg::Judge()
- {
- int i,j;
- for(i=0;i<SIZE;i++)
- {
- for(j=0;j<SIZE;j++)
- {
- if(Data[i ][j] == 0)
- return TRUE;
- if(i+1<SIZE && Data[i ][j] == Data[i+1][j])
- return TRUE;
- if(j+1<SIZE && Data[i ][j] == Data[i ][j+1])
- return TRUE;
- }
- }
- for(i=0;i<SIZE;i++)
- {
- for(j=0;j<SIZE;j++)
- {
- if(Data[i ][j] == 0)
- return TRUE;
- }
- }
- return FALSE;
- }
- BOOL CMy2048Dlg::Combine(UINT direction)
- {
- BOOL moved=FALSE;
- switch(direction)
- {
- case VK_LEFT:
- {
- for(int l=0;l<SIZE;l++)
- {
- //两两向左合并
- int first=0,second;
- boolean over=false;
- while(first<SIZE && !over)
- {
- while(first<SIZE-1 && Data[l][first] == 0)
- first++;
-
- if(first>=SIZE-1)
- {
- over=true;
- break;
- }
- second=first+1;
- while(second<SIZE && Data[l][second] == 0)
- second++;
- if(second>=SIZE)
- {
- over=true;
- break;
- }
- if(Data[l][first] == Data[l][second])
- {
- Data[l][first] += Data[l][second];
- Data[l][second]=0;
- moved=TRUE;
- first=second+1;
- }
- else
- {
- first=second;
- }
- }
-
- //全部向左聚集
- first=0;
- while(Data[l][first])
- first++;//找到第一个空白处
- if(first<SIZE)
- {
- second=first+1;
- while(second<SIZE)
- {//找到下一个有值处
- while(second<SIZE && Data[l][second] == 0)
- {
- second++;
- }
- if(second<SIZE)
- {
- Data[l][first]=Data[l][second];
- Data[l][second]=0;
- first++;
- second++;
- moved=TRUE;
- }
- }
- }
- }
- }
- break;
- case VK_RIGHT:
- {
- for(int l=0;l<SIZE;l++)
- {
- //两两向右合并
- int first=0,second;
- boolean over=false;
- while(first<SIZE && !over)
- {
- while(first<SIZE-1 && Data[l][SIZE-1-first] == 0)
- first++;
-
- if(first>=SIZE-1)
- {
- over=true;
- break;
- }
-
- second=first+1;
- while(second<SIZE && Data[l][SIZE-1-second] == 0)
- second++;
-
- if(second>=SIZE)
- {
- over=true;
- break;
- }
-
- if(Data[l][SIZE-1-first] == Data[l][SIZE-1-second])
- {
- Data[l][SIZE-1-first] += Data[l][SIZE-1-second];
- Data[l][SIZE-1-second]=0;
- moved=TRUE;
- first=second+1;
- }
- else
- {
- first=second;
- }
- }
-
- //全部向右聚集
- first=0;
- while(Data[l][SIZE-1-first])
- first++;//找到第一个空白处
- if(first<SIZE)
- {
- second=first+1;
- while(second<SIZE)
- {//找到下一个有值处
- while(second<SIZE && Data[l][SIZE-1-second] == 0)
- {
- second++;
- }
- if(second<SIZE)
- {
- Data[l][SIZE-1-first]=Data[l][SIZE-1-second];
- Data[l][SIZE-1-second]=0;
- first++;
- second++;
- moved=TRUE;
- }
- }
- }
- }
- }
- break;
- case VK_UP:
- {
- for(int c=0;c<SIZE;c++)
- {
- //两两向上合并
- int first=0,second;
- boolean over=false;
- while(first<SIZE && !over)
- {
- while(first<SIZE-1 && Data[first][c] == 0)
- first++;
-
- if(first>=SIZE-1)
- {
- over=true;
- break;
- }
-
- second=first+1;
- while(second<SIZE && Data[second][c] == 0)
- second++;
-
- if(second>=SIZE)
- {
- over=true;
- break;
- }
-
- if(Data[first][c] == Data[second][c])
- {
- Data[first][c] += Data[second][c];
- Data[second][c]=0;
- moved=TRUE;
- first=second+1;
- }
- else
- {
- first=second;
- }
- }
-
- //全部向上聚集
- first=0;
- while(Data[first][c])
- first++;//找到第一个空白处
- if(first<SIZE)
- {
- second=first+1;
- while(second<SIZE)
- {//找到下一个有值处
- while(second<SIZE && Data[second][c] == 0)
- {
- second++;
- }
- if(second<SIZE)
- {
- Data[first][c]=Data[second][c];
- Data[second][c]=0;
- first++;
- second++;
- moved=TRUE;
- }
- }
- }
- }
- }
- break;
- case VK_DOWN:
- {
- for(int c=0;c<SIZE;c++)
- {
- //两两向右合并
- int first=0,second;
- boolean over=false;
- while(first<SIZE && !over)
- {
- while(first<SIZE-1 && Data[SIZE-1-first][c] == 0)
- first++;
-
- if(first>=SIZE-1)
- {
- over=true;
- break;
- }
-
- second=first+1;
- while(second<SIZE && Data[SIZE-1-second][c] == 0)
- second++;
-
- if(second>=SIZE)
- {
- over=true;
- break;
- }
-
- if(Data[SIZE-1-first][c] == Data[SIZE-1-second][c])
- {
- Data[SIZE-1-first][c] += Data[SIZE-1-second][c];
- Data[SIZE-1-second][c]=0;
- moved=TRUE;
- first=second+1;
- }
- else
- {
- first=second;
- }
- }
-
- //全部向右聚集
- first=0;
- while(Data[SIZE-1-first][c])
- first++;//找到第一个空白处
- if(first<SIZE)
- {
- second=first+1;
- while(second<SIZE)
- {//找到下一个有值处
- while(second<SIZE && Data[SIZE-1-second][c] == 0)
- {
- second++;
- }
- if(second<SIZE)
- {
- Data[SIZE-1-first][c]=Data[SIZE-1-second][c];
- Data[SIZE-1-second][c]=0;
- first++;
- second++;
- moved=TRUE;
- }
- }
- }
- }
- }
- break;
- }
- return moved;
- }
- void CMy2048Dlg::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
- {
- if(nChar >= VK_LEFT && nChar <= VK_DOWN)
- {
- if(Combine(nChar))
- {
- GetLeftCellsToRandomPlace();
- scroll+=100;
- if(!Judge())
- {
- CString str;
- if(scroll < 2048)
- str.Format("失败! 最终得分:%d",scroll);
- else
- str.Format("恭喜! 最终得分:%d",scroll);
- AfxMessageBox(str);
- InitGame();
- }
- }
- }
- }
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